What changed, and when
Servers die quietly. This page is how you tell whether ours is still being worked on — every balance change, fix and wipe, dated, newest first.
October 18, 2026
- New
Field map side rail
The field map (M) now has a side rail. Press Tab, or click the open section, to fold the panel away for a bigger map. It opens the way you left it.
- New
MONEY tab
VAULT is now MONEY: your balance, the group vault and both histories on one page. Send money to your group, to players nearby, or to anyone online by typing their name. 'Wallet' and 'credit' are now just 'Balance' everywhere, Watch included.
- New
In-game clock
The compass shows the in-game time, and the map's rail shows when it next gets dark. Turn it off, or add 'dark in', under Settings > HUD.
- New
Map key bar
The bar at the bottom of the map shows the controls for whatever you point at.
- New
Group garage tab
The group garage list has its own GARAGE tab under BASE and shows up to 18 vehicles.
- New
Weapon card
The weapon card is smaller: the ammo count sits next to the weapon name, and fire mode and zeroing read as plain words.
- New
Quest-giver rank locks
Some market items are locked behind your rank with a quest giver. Reach the rank to unlock them.
- New
Group quest XP
Groups get XP for every story, side and hidden quest. The daily cap now applies only to dailies and weeklies, and it grows with group size.
- New
UI clean-up
Bigger, cleaner text and solid tags across the map, trader, garage, contract laptop, quests, menus, loading screens and death screen. Main buttons use your accent color.
- Balance
Night ops
Night op contracts are marked on the laptop with when it gets dark, and their timer now starts at dark instead of when you accept.
- New
Squad list
The squad list is a little bigger and no longer shows stance.
- New
Warnings
Warnings (low fuel, worn and the like) are amber instead of yellow, so they don't look like your accent color.
- Fix
Third person
Third person works again in vehicles and safe zones.
- Fix
Modded cars
Modded cars that only clicked when you turned the key start again (Camaro, Viper, C7, SVJ, Hummer, RAM TRX, Challenger, Mustang, T6 and others).
- Fix
Base limits
Base limits count right while placing: you can place up to the full limit.
- Fix
Bought cars
Cars bought from the trader come out with a full tank and coolant.
- Fix
Small display fixes
The BASE raid status and long quest steps on the tracker are no longer cut off.
- Fix
Keyboard bug
Fixed a rare bug where the game ignored your keyboard after you loaded in while alt-tabbed.
October 17, 2026
- Fix
No more snap-back after deploying
You could get yanked back to your spawn spot and spun around the moment you started moving, and in rare cases spawn in unable to move or open Esc. Both fixed. Favorite clothing skins also no longer swap in while you're running.
- Balance
AI toned down and kitted out
AI accuracy and threat distance are turned down. Roaming AI now wear gear that fits where you meet them: scavengers in towns, police at stations, soldiers at military sites and crashes, hazmat troops in toxic zones. What they drop is worn.
- Fix
Quest givers dressed again
Vera and the Quartermaster are wearing their proper gear again.
October 16, 2026
- Wipe
Project SHD 1.0: full wipe, every system rebuilt
Fresh map, fresh characters. Groups, bases, raiding, money, traders, loot and events now all run on our own mods, built for this server. Everyone starts with $75,000.
- New
Raid weekends
Raiding runs Friday 18:00 to Sunday 20:00 Central (first one: Oct 23) with Light and Heavy charges. Defenders get an alert the second a charge goes on, and anyone with pliers can defuse it. In the south-coast No-Raid Zone nobody raids you and you raid nobody.
- New
Deploy where you want
Pick a town, a random lottery spot, your sleeping bag, or next to a squadmate. The Trader is off the map: extract from the green smoke at Altar or Green Mountain (safe), or Staroye, Severograd and Rostoki (hot).
- New
Your crew on one map
A field map (M) with markers and routes you can follow, pings (T), a minimap (B) and a squad HUD you can restyle and move. Your group levels up and unlocks perks: the Exchange, a longer flag timer, extra garage slots.
- New
One Building Plan, SHD Locks and base limits
One plan builds everything, with materials straight from your pockets. Locks have no codes: your group scans in, everyone else gets Access Denied, and your Watch opens your gate as you drive up.
- Economy
Your money lives on your Watch
No cash items. You get a paycheck while you play (no AFK pay), can send money and pool it in a group vault, and a scanner can hack a dead player's Watch.
- New
Contracts and bounties
Set up a laptop at your base and run daily jobs for your group, with a weekly ranking for the top groups. Put a price on someone's head and the whole server sees a 500 m circle around them for an hour.
- New
KOTH, supply drops and key rooms
Capture King of the Hill as a group. A C-17 drops guarded supply crates, and a supply flare calls one on your own position. Tier 1-4 key rooms, the oil rig, the punched-card bunker and 150 buried stashes to dig into.
- New
Quests and your Service Record
Vera, the Quartermaster and Elias have stories, choices and reputation, and new players get a Field Manual that pays you to learn the server. Press J for 41 achievements, titles and server firsts. Play 4 hours in the first 24 to earn Founder.
- Economy
A new trader market
A gunsmith that builds a gun part by part with live stats, selling from anywhere in the shop, and the anonymous player Exchange. T4 armor, .338s and suppressors are loot only, and the Black Market buys them.
- New
Also new
Crate guns come fully kitted. No cars on the map: buy one and it lands in your garage. Sprinting never drains stamina, only helmets and vests wear out, and a gas mask is all you need in toxic zones. Plus HoverLoot, drag-to-load ammo, earplugs, a new look and new lighting.
- Fix
Main menu PLAY joins Project SHD
The PLAY button connects straight to the server, and the sky trader well works again for drinking, filling bottles and washing up.
September 22, 2026
- Balance
Carry capacity reworked — your rig is the progression
Plate carrier pouches are worth roughly double what they were, and every pouch that fits a given slot now holds exactly the same amount — so which one you run is a look, not a maths problem. A fully kitted carrier now out-carries every backpack except the raid bag.
- Balance
Backpacks: five clear tiers instead of ten sizes
Bags used to step up six slots at a time, which is one row and impossible to notice. They are now Scavenged, Field, Patrol, Expedition and Raid, each a third to a half bigger than the one below. No bag got smaller.
- Balance
Far less rain
Rain was falling roughly 43% of the time. It is now about 23%. Storms hit exactly as hard — there are fewer of them and they move through quicker.
- Fix
Extraction no longer drops you through the map
Extracting to the trader or deploying back into the field could drop you through the world until the area finished loading, which is why it only happened to some people and fixed itself. The server now catches you the moment it starts.
- Fix
Vehicle lock no longer eats “turn engine off”
Simply wearing the watch in the driver’s seat replaced the engine-off prompt entirely. While you are driving, left click belongs to the vehicle again.
- Fix
Website skins apply without a relog
A skin pack bought on the site showed as unlocked in game but would not actually apply until you reconnected. It now takes effect the moment it lands.
September 8, 2026
- Balance
Tool raiding disabled — breaching charges only
Sledgehammers, axes and every other raid tool are gone from the raid path. Doors, gates and hatches come down to breaching charges and nothing else, and walls still can't be breached at all.
- Balance
Raid window stated properly
Raiding runs Friday 6:00 PM to Monday 12:00 AM Central. It was always the rule; it's now written down where you can find it, and enforcement is moving into the mod itself.
- Website
Systems page, live status and link previews
Added a full systems breakdown with the real config values, fixed the live status card (it was reporting the server offline while it was up), and links to the site now show a proper preview card when shared.
September 6, 2026
- Economy
SHD Scanner is findable again
The scanner had no spawn path at all — it existed in code but nothing placed it in the world. It now spawns in high-tier military and turns up in hacked crates.
August 31, 2026
- Wipe
Server wipe
Fresh start for everyone. All bases, vehicles, storage and balances reset; every survivor starts on the same $75,000.
Changes are announced in our Discord as they ship. This page is the record.
